RENEWAL / MONSTERS
Broken Mind
DemonMediumDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 175%
- DarkDar
- 0%
- GhostGho
- 70%
- UndeadUnd
- 0%
- Level
- 110
- HP
- 16,224
- Base EXP
- 2,315
- Job EXP
- 2,567
Combat
- ATK
- 1,264–1,804
- MATK
- 123–124
- DEF
- 67
- MDEF
- 27
- 100% HIT
- 353
- 95% FLEE
- 327
Attributes
- STR
- 74
- AGI
- 43
- VIT
- 42
- INT
- 13
- DEX
- 72
- LUK
- 9
Broken Mind drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 920 ms
- Attack Motion
- 720 ms
- Damage Motion
- 200 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Broken Mind skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 15% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Blind AttackWeapon · 177 | 3 | 15% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
| Curse AttackWeapon · 181 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: yes | always0 |
| Curse AttackWeapon · 181 | 3 | 5% | 0.8 s5 s recast | chasetarget · cancelable: yes | always0 |
| Petrify AttackWeapon · 180 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
| Petrify AttackWeapon · 180 | 3 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Shield ReflectWeapon · 252 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







