RENEWAL / MONSTERS
Wicked Vice Plant Manage
UndeadMediumDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 175%
- DarkDar
- 0%
- GhostGho
- 70%
- UndeadUnd
- 0%
- Level
- 149
- HP
- 44
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 245–272
- MATK
- 239–278
- DEF
- 160
- MDEF
- 44
- 100% HIT
- 437
- 95% FLEE
- 438
Attributes
- STR
- 44
- AGI
- 88
- VIT
- 44
- INT
- 44
- DEX
- 144
- LUK
- 44
Wicked Vice Plant Manage drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 720 ms
- Attack Motion
- 720 ms
- Damage Motion
- 432 ms
- Ai
- 1
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Wicked Vice Plant Manage skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Grampus MorphMagic · 294 | 1 | 5% | No added delay30 s recast | chasetarget · cancelable: yes | always0 |
| Grampus MorphMagic · 294 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
Increase AgilityMagic · 29 | 1 | 5% | 0.7 s1 min recast | chaseself · cancelable: no | always0 |
| RunMisc · 354 | 1 | 100% | No added delayNo added delay recast | attackself · cancelable: yes | always0 |
| RunMisc · 354 | 1 | 100% | No added delayNo added delay recast | chaseself · cancelable: yes | always0 |
Safety WallMagic · 12 | 10 | 10% | 1 s10 s recast | attackself · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | attackself · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 10% | No added delay5 s recast | idleself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














