RENEWAL / MONSTERS
Vicious Cookie
DemonSmallDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 175%
- DarkDar
- 0%
- GhostGho
- 70%
- UndeadUnd
- 0%
- Level
- 149
- HP
- 187,760
- Base EXP
- 6,666
- Job EXP
- 7,332
Combat
- ATK
- 1,348–1,925
- MATK
- 193–194
- DEF
- 48
- MDEF
- 44
- 100% HIT
- 437
- 95% FLEE
- 438
Attributes
- STR
- 44
- AGI
- 88
- VIT
- 44
- INT
- 44
- DEX
- 144
- LUK
- 44
Vicious Cookie drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1248 ms
- Attack Motion
- 1248 ms
- Damage Motion
- 240 ms
- Ai
- 3
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Vicious Cookie skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Cold BoltMagic · 14 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Cold BoltMagic · 14 | 3 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
| Energy DrainMagic · 200 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Energy DrainMagic · 200 | 1 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Grampus MorphMagic · 294 | 1 | 0.5% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
| Grampus MorphMagic · 294 | 1 | 0.5% | No added delay30 s recast | chasetarget · cancelable: yes | always0 |
Lex AeternaMagic · 78 | 1 | 5% | 1 s5 s recast | attacktarget · cancelable: yes | always0 |
Lex AeternaMagic · 78 | 1 | 5% | 1 s5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











