RENEWAL / MONSTERS
Malicious Baby Ghost
DemonSmallDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 175%
- DarkDar
- 0%
- GhostGho
- 70%
- UndeadUnd
- 0%
- Level
- 145
- HP
- 444,444
- Base EXP
- 4,444
- Job EXP
- 15,888
Combat
- ATK
- 1,621–2,288
- MATK
- 1,377–2,376
- DEF
- 101
- MDEF
- 44
- 100% HIT
- 411
- 95% FLEE
- 456
Attributes
- STR
- 144
- AGI
- 66
- VIT
- 66
- INT
- 66
- DEX
- 166
- LUK
- 66
Malicious Baby Ghost drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 110 ms
- Attack Delay
- 741 ms
- Attack Motion
- 1536 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Malicious Baby Ghost skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
CloakingWeapon · 135 | 1 | 20% | No added delay10 s recast | idleself · cancelable: yes | always0 |
CloakingWeapon · 135 | 1 | 20% | No added delay10 s recast | chaseself · cancelable: yes | always0 |
| Ghost Attribute AttackWeapon · 191 | 8 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| HallucinationMagic · 207 | 1 | 5% | No added delay10 s recast | chasetarget · cancelable: yes | always0 |
| HallucinationMagic · 207 | 1 | 5% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 4 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
SnapNone · 264 | 1 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














