RENEWAL / MONSTERS
Mad Salamander
#3090DemonMediumDark 2
Level155
HP217,650
SP1
Base EXP0
Job EXP0
Base ATK2,678
Base MATK1,257
DEF121
MDEF36
STR60
AGI103
VIT45
INT35
DEX172
LUK15
100% HIT458
95% FLEE472
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1000 ms
- Attack Motion
- 500 ms
- Damage Motion
- 600 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 2 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy150%
Dark0%
Ghost80%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 1 | 50% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 1 | 10% | No added delay3 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
