RENEWAL / MONSTERS
Mad Salamander
DemonMediumDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 80%
- UndeadUnd
- 0%
- Level
- 155
- HP
- 217,650
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 2,357–3,428
- MATK
- 1,069–1,824
- DEF
- 121
- MDEF
- 36
- 100% HIT
- 458
- 95% FLEE
- 472
Attributes
- STR
- 60
- AGI
- 103
- VIT
- 45
- INT
- 35
- DEX
- 172
- LUK
- 15
Mad Salamander drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1000 ms
- Attack Motion
- 500 ms
- Damage Motion
- 600 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Mad Salamander skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 1 | 50% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 1 | 10% | No added delay3 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





