RENEWAL / MONSTERS
Trentini
DemihumanMediumWind 4
Elemental damage received Wind 4 defense
- NeutralNeu
- 100%
- WaterWat
- 60%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 176
- HP
- 2,040,000
- Base EXP
- 60,000
- Job EXP
- 30,000
Combat
- ATK
- 2,419–3,486
- MATK
- 3,176–5,576
- DEF
- 100
- MDEF
- 100
- 100% HIT
- 526
- 95% FLEE
- 471
Attributes
- STR
- 110
- AGI
- 150
- VIT
- 70
- INT
- 200
- DEX
- 150
- LUK
- 80
Trentini drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 7 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 76 ms
- Attack Motion
- 384 ms
- Damage Motion
- 288 ms
- Ai
- 19
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Trentini
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Tomb of the FallenDungeon · lhz_dun_n | 10 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Trentini skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 1 | 2% | No added delay1.67 min recast | attackself · cancelable: yes | always |
| Defense disregard attackWeapon · 170 | 1 | 1% | No added delay10 s recast | attacktarget · cancelable: yes | always |
| Follower SummonsMagic · 196 | 1 | 0.5% | No added delay10 min recast | attackself · cancelable: yes | slavele0 · 2233 |
| ReverberationNone · 725 | 1 | 1% | No added delay10 s recast | attacktarget · cancelable: yes | always |
TeleportMagic · 26 | 1 | 10% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 5% | No added delay10 s recast | walkself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










