RENEWAL / MONSTERS
Renovated Amdarais
#3448UndeadLargeUndead 1
Level99
HP10,000,000
SP1
Base EXP0
Job EXP0
Base ATK800
Base MATK800
DEF30
MDEF30
STR150
AGI50
VIT100
INT50
DEX70
LUK50
100% HIT349
95% FLEE314
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1152 ms
- Attack Motion
- 1536 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Undead 1 defenseNeutral100%
Water100%
Earth100%
Fire125%
Wind100%
Poison75%
Holy125%
Dark0%
Ghost100%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Black DyestuffsMiscellaneous · 983 | 10% | 10% | |
Black PowderMiscellaneous · 6245 | 10% | 10% | |
Enhanced Amdarais CardCard · 4635 | 0.01% | 0.01% | Cannot be stolen |
Gun PowderMiscellaneous · 6244 | 10% | 10% | |
Will MasterMiscellaneous · 6942 | 50% | 50% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Dragon FearNone · 659 | 1 | 10% | 1 s10 s recast | attackself · cancelable: yes | always0 |
Soul DestroyerWeapon · 379 | 3 | 50% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
| Stone SkinMagic · 675 | 4 | 5% | 1 s10 s recast | attackself · cancelable: yes | always0 |
| Undead Attribute ChangeWeapon · 348 | 1 | 100% | 0.5 s10 s recast | attacktarget · cancelable: yes | myhpltmaxrate50 |
| Vampire's GiftWeapon · 679 | 2 | 20% | 0.5 s10 s recast | attackself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





