RENEWAL / MONSTERS
Drainliar
#3667BruteSmallDark 2
Level160
HP184,779
SP1
Base EXP15,146
Job EXP13,809
Base ATK2,897
Base MATK2,897
DEF50
MDEF15
STR65
AGI74
VIT64
INT52
DEX100
LUK50
100% HIT434
95% FLEE405
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1276 ms
- Attack Motion
- 576 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 2 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy150%
Dark0%
Ghost80%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Crafted StoneMiscellaneous · 25235 | 5% | 5% | |
Drainliar CardCard · 4069 | 0.01% | 0.01% | Cannot be stolen |
Fly WingDelay Consume · 601 | 5% | 5% | |
OrideconMiscellaneous · 984 | 0.3% | 0.3% | |
Poison Herb AmoenaMiscellaneous · 7937 | 1% | 1% | |
SardonyxMiscellaneous · 725 | 0.1% | 0.1% | |
Tooth of BatMiscellaneous · 913 | 15% | 15% | |
Wing of Red BatMiscellaneous · 7006 | 27.5% | 27.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







