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RENEWAL / MONSTERS

Living Dead

#3753UndeadMediumUndead 2

ILL_GHOUL

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Living Dead

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No matching Pre-Renewal record.
Level142
HP267,379
Base EXP14,422
Job EXP13,937
Base ATK2,119
Base MATK304
DEF90
MDEF30

Combat details

Aggressive
STR156
AGI42
VIT109
INT101
DEX99
LUK30
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
250 ms
Attack Delay
2456 ms
Attack Motion
912 ms
Damage Motion
504 ms
Ai
4
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Elemental damage received

Undead 2 defense
Neutral100%
Water100%
Earth100%
Fire150%
Wind100%
Poison50%
Holy150%
Dark0%
Ghost125%
Undead0%

Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Living Dead

1 static spawns
MapAmountRespawn delayPositionReference
250 Pages250 PagesDungeon · gef_d01_i30No added delayMap-wideSource ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

3
SkillLevelChanceCast / delayState & targetCondition
Poison AttackWeapon · 17635%0.8 s5 s recastattacktarget · cancelable: yesalways0
Poison AttackWeapon · 176320%0.5 s15 s recastattacktarget · cancelable: yesalways0
Undead Element AttackWeapon · 347310%0.5 s5 s recastchasetarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

2
LOOK A LITTLE CLOSER

All data & sources

View on rAthena ↗

Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
3753
Aegis Name
ILL_GHOUL
Name
Living Dead
Level
142
Hp
267379
Sp
0
Base Exp
14422
Job Exp
13937
Attack
2119
Attack2
304
Defense
90
Magic Defense
30
Str
156
Agi
42
Vit
109
Int
101
Dex
99
Luk
30
Attack Range
1
Skill Range
10
Chase Range
12
Size
Medium
Race
Undead
Race Groups
Illusion Vampire
Yes
Element
Undead
Element Level
2
Walk Speed
250
Attack Delay
2456
Attack Motion
912
Client Attack Motion
408
Damage Motion
504
Ai
4
Drops
Item
Dried_Leaf_Of_Ygg
Rate
2000
Item
Bradium
Rate
100
Item
SuspiciousMagicCircle
Rate
400
Item
Ghoul_Leg
Rate
10
Item
Skul_Ring
Rate
5
Item
Poison_Herb_Scopolia
Rate
30
Item
Skul_Ring_
Rate
1
Item
LivingDead_Card
Rate
1
Steal Protected
Yes
Image Source
iRO/data.grf/data/sprite/몬스터/ill_ghoul.spr
Monster Poster Image
/static/assets/monsters/81057015eba16bcae51fd2c4.webp
Monster Animation
actor
/static/preview/actors/aba9412302a6d8759d3d82bc.json.gz
actions
id
0
name
Idle
directions
0
1
2
3
4
5
6
7
id
1
name
Walk
directions
0
1
2
3
4
5
6
7
id
2
name
Attack
directions
0
1
2
3
4
5
6
7
id
3
name
Hit
directions
0
1
2
3
4
5
6
7
id
4
name
Death
directions
0
1
2
3
4
5
6
7
source
iRO/data.grf
idle direction
0
idle frames
20
idle delay
48.0
idle
/static/assets/monsters/92217f90d0a6925f414bfb94.webp
animated
Yes
width
68
height
89
Full monster skill conditions and values

Poison Attack

Monster
3753
Info
Living Dead@NPC_POISON
State
attack
Skill
176
Level
3
Rate
500
Cast Time
800
Delay
5000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Poison Attack

Monster
3753
Info
Living Dead@NPC_BLOODDRAIN
State
attack
Skill
176
Level
3
Rate
2000
Cast Time
500
Delay
15000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Undead Element Attack

Monster
3753
Info
Living Dead@NPC_UNDEADATTACK
State
chase
Skill
347
Level
3
Rate
1000
Cast Time
500
Delay
5000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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