
Turbo Track Guide
Turbo Track Guide
Location
1NPC dialogue from the source script
Lines can belong to different quest branches. Conditions and order are defined in the original script.
[Turbo Track Guide]
Good day~
Is there anything that
you would like to know
about the Turbo Track?
Feel free to ask me
any questions.
The rules for all the races
are pretty simple. Just get
past all the obstacles and
try to get to the Finish Line
as quickly as you can.
Of course, some of the courses
in the races may present a few
unexpected situations, but I can't really illustrate an example...
Just know that there will
be traps lying about.
Classes that can mount
a Peco Peco, such as Knight,
Lord Knight, Crusader and
Paladin, must get off their
Peco Pecos before entering
the Turbo Track Arena.
Well, more accurately,
someone at the Turbo Track
entrance will ask you to get
off and will give you a ticket
so that you can rent your
Peco again free of charge.
Now, the winner of the race
is the person who reaches the
Finish Line first. Once someone
crosses the Finish Line, the race ends and everyone is automatically transported to a Waiting Room.
Keep in mind that every
race is only 15 minutes long.
If no one can reach the Finish
Line within that time, the race
will end without a winner.
There are no character
class or level requirements
to participate in the Turbo
Track. However, there is a
participation fee of 1,000 zeny.
Races in the Turbo Track
consist of various courses:
Log Bridge, Cube Hills, the
Single Snail, Snake Dice, Small
Cave and the Invisible Maze.
The availability of specific
courses is determined by the
game mode. Would you like to
learn more about a certain course?
In the Log Bridge
course, you must cross
over a single log. If you
fall off, you'll be brought
back to the beginning of
the Log Bridge.
The Cube Hills is a maze
consisting of piles and piles
of boxes. You can climb over
some boxes, but cannot pass
,through others. You'll have to navigate and find the best path.
The Cursed Desert is
a short course that is full
of surprises. If you're really
unlucky, you may find yourself
confused or even cursed!
The Flasher Maze
is full of traps that will
blind so you better be extra
careful in navigating this maze. It might be wiser to try to slow down and avoid the traps...
The Single Snail is
a narrow, spiral path
shaped like a snail's shell.
There aren't many obstacles,
but it will be tough to race at your top speed in this course.
The Invisible Maze
looks like a huge, open
room, but it's actually full
of invisible walls. You'll
be given some hints, so
it's not impossible.
The Snake Dice course
offers winding paths, much
like the body of a snake. The
factor of luck also plays a role in this course, which you'll
have to see for yourself.
The Small Cave is simply
a replica of the Payon Cave.
This part should be a breeze
if you're pretty comfortable with hunting in the Payon Cave.
I see.
Okay then,
best of luck to
you in the races!
Would you like to
know anything else
about Turbo Track?
There are three different
game modes available for
races in the Turbo Track:
Normal, Expert and Solo.
Unlike the other game
modes, Expert Mode
allows players to PvP. This mode
is ideal for races between
parties or guilds.
Now, the Invisible Maze is
a special course that is only
available in 16 person races
in Normal and Expert modes.
If you play Solo Mode,
you can experience every
course, and the name of time
of the fastest player will be
recorded in our Hall of Honor.
Now in Turbo Track, the
following items are prohibited
from use: Green Potion, Panacea
and Fly Wing. If you do try to use them, they won't work until after you leave the race track.
The following skills cannot
be used during Turbo Track
races: Snatch, Teleport, Warp
Portal, Hiding, Cloaking, Stealth, Cure, Ice Wall, Berserk, Basilica, Sheltering Bless and Spear Dynamo.
Please enjoy your
time in the Al De Baran
Turbo Track. Thank you~
