Game version
Artwork unavailable
RENEWAL / NPCS

Master Velofos

#33ce253f9ea8NPC

Master Velofos

Mapgeffen_in
Coordinates176, 105
Typescript

Location

1
NPC dialogue from the source script

Lines can belong to different quest branches. Conditions and order are defined in the original script.

You're carrying too many items. Please make some room in your bag first.

You're overweight with items. Please lose some item weight first.

[Master Velofos]

What are you, a baby?

I'm not here to babysit. Get lost!

Ha ha, are you also seeking new knowledge?

I'm sorry, but my knowledge doesn't concern you.

Well, you've met all the qualifications except one: you need the Release spell.

Learn the spell first. I've got so many things to tell you.

Welcome, my friend.

Congratulations on entering a brand new world of magic.

We magic practitioners are always thirsty for new knowledge and power.

We endure great hardship and pain to achieve what we want. When we finally do, the sense of accomplishment defies description. That's why both you and I have chosen the way of magic.

By the way, what brings you to me today?

Hah! You're silly.

Reading Spell Book literally means 'read a spell book.' Do you know how to use Magic Books?

Well then, you don't need an additional lecture.

Magic Books are an advanced type of magic scroll. While spells on scrolls disappear after one use, the ones in Magic Books can be cast multiple times.

Let's compare a spell on a scroll to a wire. When the wire is used to open a door or do something else, it's bent and crushed, losing its original shape. A spell from a Magic Book is more like a shape memory alloy.

Huh, don't you now what shape memory alloy is? Eh, just remember this: a wire made from shape memory alloy restores its shape over time.

Like the alloy, a spell on a Magic Book remains after a use, although reusing the spell has a downtime for its restoration.

...Oh, I didn't mean to talk for too long. Anyways, you can use Magic Books to cast spells that you've learned. Its concept is different from normal spells.

Why do you have to write your existing spells in Magic Books, you asked?

That's a good question. It's related to Magic Binding.

You already learned Release, which allows you to hold the energy of the four different elements before the actual casting. Magic Binding is similar to Release.

Since you've learned Release, you're capable of using Magic Binding as well. Well, let's talk about that later.

You know how to hold an existing spell, and then cast it at a desired timing via Release.

Carrying the globes of the four elements is also related to Magic Binding.

As you know, the four elements are Fire, Water, Wind, and Earth. Being able to employ them freely is the essential principle of magic.

We Humans use torches to keep fire, fans to blow wind, and bowls to hold water. We also use clay to make earthenware.

Those activities may differ from magic, but both are the same in the sense of employing the four elements.

When you use complex magic spells to summon a storm, drop lightning, or burn an area, that consumes a lot of your energy, both physically and mentally.

When you fail to bind such powerful magic spells or fail to control them, you can receive irreparable damage to your mind and body.

That's why we use Magic Books to reduce that burden. It helps summon pre-cast spells while you're focusing on binding their magic power.

There's one downside though: Magic Books cannot be used for spells that you haven't learned.

As I said earlier, spells in Magic Books tend to go back to what they are.

That said, as a Circler, you cannot change or create spells in Magic Books.

Even if you create one, its power will be beyond your capacity.

In order to use the Reading Spell Book, you must learn the Freezing Spell to bind magic.

The Freezing Spell is used for Magic Binding. It helps you to insert a magic spell to a circle.

Circles of magic work organically with each other. When you use the Freezing Spell to bind a spell, the spell won't activate until you cast the release spell.

Of course, binding a spell continuously consumes your mana, but it consumes less mana than conventional magic spells.

Magic Binding becomes more difficult when you use more powerful magic spells.

For weak spells, you can bind two to three of them with your circle. For more powerful spells, maybe one or two is possible.

That all depends on your ability to control your spells. You'll have to try and experience Magic Binding after you first learn it to really understand.

I'm sorry, but I only have Magic Books for beginners, but they're obviously not suitable for you. Do you still want one?

Please go talk to [Lea] in the Archive. Tell her that you need one of the Magic Books that I've stored in there.

For your information, she won't give it to you without anything in return. Expect her to ask you for something!

I'm sorry, but our management has recently decided to limit the availability of Magic Books for Multi Circlers. It's because their numbers are increasing more quickly than we expected.

You could find one if you try hard, but I don't have any with me.

If our management releases the restriction, you'll be the first one to know. Don't worry.

Nothing will happen when you try to bind magic without using Magic Binding because you have nothing to hold magic.

It's like water that needs a bowl to stay in place.

The problem is when you try to forcefully cast a spell that you haven't learned. It'll definitely backfire on you.

Of course, the damage won't be severe: you'll fall asleep or be thrown into confusion. This is all because there's a conflict between your Magic Book and the force of Magic Binding when you're trying to summon and hold a unlearned spell.

Don't try it out just to see what happens for yourself! Falling asleep while casting a spell? There's nothing more humiliating than that to magic practitioners like us.

I'm sorry, but could you ask someone else? I'm kind of busy right now.

Huh, are you looking for the Ultimate Magic Book? Who sent you?

I'm sorry, but there's not much information left about the Ultimate Magic Book.

A few scholars in the Midgard Continent once tried to collect ancient Magic Books and reproduce that book, but...

Oh yes, perhaps he might know something.

My brother is just like you. He's very interested in recreating the Ultimate Magic Book.

His name is Galfos.

He's been taking a great interest in the ancient Magic Books.

I didn't support him or give him any advice for his research since I thought he'd give on it pretty quickly, but...

If he's discovered anything useful, maybe it can helpful to you.

I've heard that he's near the Expedition Camp beyond the Dimensional Rift to seek information about the ancient Magic Books.

If you want to see him, you should prepare for a long journey.

Galfos is near the Expedition Camp beyond the Dimensional Rift.

Ha ha, I'm sorry, but you should focus on strengthening your body rather than creating Magic Books.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.