Rookie
Rookie#rm171_2
Related quests
3Location
1NPC dialogue from the source script
Lines can belong to different quest branches. Conditions and order are defined in the original script.
[Rookie]
Erm, we're still investigating this side, Adventurer.
We don't know what kind of danger lurks here. Please don't come any closer.
The water in this waterway looks clean, but we want to send it for an analysis.
This place is filled with so many unpleasant surprises that I'm constantly reminding myself to be wary of everything I see.
[Alert]
- Your bag is full. Please check your weight and carrying item quantity, and then talk to me again. -
Ah, man. I think this is, but I can't open it. Is it too rusty or what?
[Goni]
...
Ah, you want to try? Thank you, Goni.
... ...
... ... ...
Goni, are you serious? Ooh, I see. Interesting...
[Elyumina]
Why are you looking at me like that? I told you nothing but the truth. That really is the entrance.
Why would I lie in a situation like that? I'm not that stupid, you know.
Who says you are? We've found the entrance.
But it's locked from the inside. Even Goni couldn't open it, and he's the strongest of us all. That's what I find interesting.
I should have checked if you talked to the others before you talked to us. Now, it's too late.
You're more loyal than I thought. Not stupid, either.
Adventurer, the Rebellion will keep this place surrounded and investigate the perimeter.
Now that we know what that place is, we can't leave it alone.
We have a long love-and-hate relationship with both the government and the company. Even if Illusion isn't related to either of them, we must retrieve Barmund's legacy from it.
But for now, we can't get in because the gate is shut.
I'll let you know if we come across more information. Until then, please get some rest.
[Elena Volkova]
Ah, right. Elyumina will also be kept here for a while.
He knows Illusion better than we do. We can't afford to lose him.
While he's with us, we'll also see if he can modify the damaged weapons found here for us.
If you're interested in that, you can ask my smart [subordinates] for more details.
There are still many things to do around here. If you're not busy, maybe you can stay and help us.
Now, good luck, Adventurer! We'll contact you if we come across new information!
I'll get back to you when I get more info. So take a break for a while.
Elyumina should also be in charge here for the time being.
We'll keep an eye on it and suggest modifying the damaged weapons we can get here for our own use.
If you're an adventurer, if you're interested, it's managed by Captain Volkova's [subordinates], so go and ask.
There's still quite a bit of work to do around here, so if you're free, feel free to help out.
Then good luck, adventurer! I'll be in touch when I learn something new!
These quests are available from level 130 or higher.
You're welcome.
I opened the entrance here last night.
Elyumina said that somehow the device that was sealing it from the inside is broken.
It must have been one of the devices of the Illusion and Heart Hunters to keep the entrance shut.
I'm glad that we're able to open it and move inside.
Some of the rebellions have already entered the mansion.
Maybe the Illusions intended to open it... because the inside is full of experiments...
but I'm sure the rebellions who entered the mansion, is fine.
You can enter whenever you're ready, adventurer.
Even though I opened it, I don't plan to leave the door open at all times.
I was only waiting for you to come.
... Hmm, for some reason, I feel like I'm always playing the role of a gatekeeper?
Is it only for adventurers? You must be feeling bad, huh? Ha-ha-ha-ha
I'll open the door anytime you need to need, adventurer. Just let me know.
Shall we go?
To the great mansion left by the great sages?
Let me know whenever you are ready.
I heard that the advance team already cleaned up the inside, but occasionally something is coming out this way... it's hard for me to see something sticking out this way from time to time.
First, I'll tell you where to go.
The gate you're about to enter... we're calling it the entrance, but it's actually the exit.
It's a giant sewer. If you walk along the sewer, you'll find a huge sewage treatment plant inside.
If you go past the sewage treatment plant, there is a one huge magic power plant inside.
It seems that power plant supports the entire mansion.
Through the power plant, you can get to the garden of mansion.
The mansion's manager is staying near the garden. be sure to meet them first.
If you look around closely, you'll understand.
They seem to be having a hard time because of the intruders.
Many other volunteer adventurer have entered before us.
The sewage plant is quite complicated and you could get lost.
There might be a colleague that fell behind, Please move together with them.
Before you register as a guest in the mansion, prioritize everyone's safety first.
Then, this way.
Go ahead and enter the mansion through this sewer.
Most of the colleagues who went in first cleaned up already.
The path we took with you adventurer is a fresh feeling for me.
I feel really alive these days.
