
The Principles of Runes
The Principles of Runes
Location
1NPC dialogue from the source script
Lines can belong to different quest branches. Conditions and order are defined in the original script.
[Rune Knight Renoa]
Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?
[Captain Tigris]
Hey Renoa, go easy on that Knight. You there too, you'd better stop touching stuff here without permission.
A rune is a kind of symbol that's been used on the Midgard continent since ancient times. Up until now it has only been used by occult circles.
Runes are used as a symbol system, however, by the story handed down orally, it's known to be used for fortune-telling or used to draw out the human sub consciousness.
Runes have their own system and types and can draw out various powers according to how they are arranged. But their power level can't currently be measured by known means.
It is fortunate that the Rune Knights discovered their use for positive means. Runes have not been used for dark magic but it is certainly possible for their power to be misused if in the wrong hands.
The runes are created from a a total of 25 small stones and they are very fragile to physical shock. So they require special care when being handled.
The 25 stones have different meanings and among these, 14 when counter-positioned can have entirely different power and meaning from the original so it's essential to study the exceptional aspects.
The other 11 runes have consistent power, not influenced by any position so if you don't master all 11 ordinary runes and the 14 inverse runes, you cannot draw out all the complete power.
Among the 11 ordinary runes, the blank rune is an exception.
The names of the 25 rune stones are the following:
Ehwaz, Osilia, Mannaz, Ansuz, Hagalas, Kano, Rhydo, Turisus, Dagaz, Sowilo, Laguz, Isia, Pertz, Verkana, Gebo, Algiz, Arwez, Teiwaz, Wunjo, Jera, Nosiege, Ingz, Fehu, Urj.
All data & sources
Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage
Full database properties
- Map
- job3_rune01
- X
- 43
- Y
- 44
- Npc Name
- The Principles of Runes
- Sprite
- 844
- Script Type
- script
- Source Line
- 1047
- Dialogue
- [Rune Knight Renoa]Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?[Captain Tigris]Hey Renoa, go easy on that Knight. You there too, you'd better stop touching stuff here without permission.A rune is a kind of symbol that's been used on the Midgard continent since ancient times. Up until now it has only been used by occult circles.Runes are used as a symbol system, however, by the story handed down orally, it's known to be used for fortune-telling or used to draw out the human sub consciousness.Runes have their own system and types and can draw out various powers according to how they are arranged. But their power level can't currently be measured by known means.It is fortunate that the Rune Knights discovered their use for positive means. Runes have not been used for dark magic but it is certainly possible for their power to be misused if in the wrong hands.The runes are created from a a total of 25 small stones and they are very fragile to physical shock. So they require special care when being handled.The 25 stones have different meanings and among these, 14 when counter-positioned can have entirely different power and meaning from the original so it's essential to study the exceptional aspects.The other 11 runes have consistent power, not influenced by any position so if you don't master all 11 ordinary runes and the 14 inverse runes, you cannot draw out all the complete power.Among the 11 ordinary runes, the blank rune is an exception.The names of the 25 rune stones are the following:Ehwaz, Osilia, Mannaz, Ansuz, Hagalas, Kano, Rhydo, Turisus, Dagaz, Sowilo, Laguz, Isia, Pertz, Verkana, Gebo, Algiz, Arwez, Teiwaz, Wunjo, Jera, Nosiege, Ingz, Fehu, Urj.
- Image Source
- iRO/data.grf/data/sprite/npc/clear_npc.spr
