Wizard Job Change
Prepare for the elemental rooms, pass Raulel’s knowledge test and complete the Wizard Guild promotion.
Pack for the whole quest
- Mage at Job Level 40 or higher.
- Spend all remaining skill points. Job Level 50 gives you the full first-job skill pool.
- At Job Level 50 the initial material collection is waived.
- Bring healing and SP supplies and prepare spells for Water, Earth and Fire enemies.
- Change to Wizard.
One step at a time
Click a location to copy its command, then paste it into the game chat.
Climb Geffen Tower and apply
Speak to the Wizard Guildsman on the upper floor. If below Job Level 50, receive one of the two material assignments. At Job 50, have the guildsman acknowledge the exemption.
Locations in this step
1 locationMap preview gef_tower
+ groups nearby points. Select it to zoom in.
1. Wizard Guildsmangef_tower · 111, 37
Open full mapDeliver only your assigned set
Return the complete assigned set to the guildsman. The gems or elemental stones are consumed. Skip collection only if the guildsman already waived it.
| Set | Required materials |
|---|---|
| Gemstones | 10 Red Gemstone, 10 Blue Gemstone, 10 Yellow Gemstone |
| Elemental stones | 5 Crystal Blue, 5 Green Live, 5 Red Blood, 5 Wind of Verdure |
Locations in this step
1 locationMap preview gef_tower
+ groups nearby points. Select it to zoom in.
1. Material turn-ingef_tower · 111, 37
Open full mapPass the Gloomy Wizard’s quiz
Speak to Raulel, the Gloomy Wizard. He asks a ten-question set. Match the first question to the column below. A first attempt needs at least 90 points; a retake accepts 80.
| No. | Skills set | Monsters set | Mage set |
|---|---|---|---|
| 1 | Napalm Beat 4 | Pupa | INT |
| 2 | Water | Flora | Earth |
| 3 | 1.7 times | Evil Druid | Good at selling things |
| 4 | Red Gemstone | 200% | Geffen |
| 5 | Increase SP Recovery 6 | Baby Desert Wolf | Soldier Andre Card |
| 6 | 21 | Roda Frog | Exceptional magic skills |
| 7 | 18% damage reduction / 2% SP | Hammer Goblin | 5 |
| 8 | 40 SP / 7 hits | Caramel | Boys Cap |
| 9 | 74 | Ghostring | Blue Gemstone |
| 10 | Lightning Bolt | Deviace | Magnolia Card |
Locations in this step
1 locationMap preview gef_tower
+ groups nearby points. Select it to zoom in.
1. Gloomy Wizard / Raulelgef_tower · 102, 24
Open full mapClear the Water room
Speak to Raulel again and enter the battle waiting area. Join the Arena Assistant’s queue when ready. In the first chamber, clear every Water-room enemy and the final spawned monsters before taking the exit. Wind spells, especially Lightning Bolt, help here.
Locations in this step
1 locationMap preview job_wiz
+ groups nearby points. Select it to zoom in.
1. Arena Assistantjob_wiz · 50, 165
Open full mapClear the Earth room
Kill all the Earth-room monsters, then the finishing wave. Fire Bolt and Fire Wall are useful against Earth targets. Follow the remaining-time announcements and check the room edges if the exit stays closed.
Clear the Fire room
Use Water spells against Fire enemies, defeat the final wave and exit. Keep enough SP for the last enemies instead of spending it all on the first group. Failure sends you back for another attempt; heal and restock before joining again.
Become a Wizard
Report your completed practical test to the Wizard Guildsman. Finish the conversation to become a Wizard and collect 6 Blue Potions.
Locations in this step
1 locationMap preview gef_tower
+ groups nearby points. Select it to zoom in.
1. Wizard Guildsmangef_tower · 111, 37
Open full mapWizard promotion complete
Your profession changes during this conversation. You can now train the new class.
Guide notes & sources
Written as a walkthrough for Renewal. Linked items, monsters and maps stay in that database. Server-specific quest changes can differ.