
RENEWAL / SKILLS
Astral Strike
#5230Magic
AG_ASTRAL_STRIKE
Skill ID5230
Max level10
Damage typeMagic
TargetGround
Astral Strike skill description
Astral Strike
MAX Lv : 10
Learning Conditions : Comet Lv. 5, Mystery Illusion Lv. 3, and Deadly Projection Lv. 3
Class : Active(AP)
Type : Magical
Target : 1 Ground cell
Cost : AP 25
Details : Drops a powerful meteorite on the ground, dealing Neutral Magical damage to targets in range and dealing multiple additional Neutral Magical damage over 6 seconds.
The meteor inflicts more damage on Undead and Dragon monsters.
It additionally increases damage, depending on your Base Level and SPL.
[Lv 1] : MATK 2100%/ 2500% to Undead/Dragon enemies
Additional MATK 650%/Effective range: 5x5 cells
[Lv 2] : MATK 3900%/ 4600% to Undead/Dragon enemies
Additional MATK 1300%/Effective range: 5x5 cells
[Lv 3] : MATK 5700%/ 6700% to Undead/Dragon enemies
Additional MATK 1950%/Effective range: 5x5 cells
[Lv 4] : MATK 7500%/ 8800% to Undead/Dragon enemies
Additional MATK 2600%/Effective range: 7x7 cells
[Lv 5] : MATK 9300%/ 10900% to Undead/Dragon enemies
Additional MATK 3250%/Effective range: 7x7 cells
[Lv 6] : MATK 11100%/ 13000% to Undead/Dragon enemies
Additional MATK 3900%/Effective range: 7x7 cells
[Lv 7] : MATK 12900%/ 15100% to Undead/Dragon enemies
Additional MATK 4550%/Effective range: 9x9 cells
[Lv 8] : MATK 14700%/ 17200% to Undead/Dragon enemies
Additional MATK 5200%/Effective range: 9x9 cells
[Lv 9] : MATK 16500%/ 19300% to Undead/Dragon enemies
Additional MATK 5850%/Effective range: 9x9 cells
[Lv10] : MATK 18300%/ 21400% to Undead/Dragon enemies
Additional MATK 6500%/Effective range: 11x11 cells
Requirements
Arch Mage
- Deadly Projection level 3
- Mystery Illusion level 3
- Comet level 5
Resources & equipment
- Ap Cost
- 15
Level scaling
Database values before character stats, equipment and server-specific adjustments. A dash means that the source has no value for that level.
| Level | SP cost | Range (cells) | Hits | Splash (cells) | Cast time (ms) | Fixed cast (ms) | Action delay (ms) | Cooldown (ms) | Duration (ms) |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 130 | 9 | 1 | 2 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |
| 2 | 130 | 9 | 1 | 2 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |
| 3 | 130 | 9 | 1 | 2 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |
| 4 | 130 | 9 | 1 | 3 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |
| 5 | 130 | 9 | 1 | 3 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |
| 6 | 130 | 9 | 1 | 3 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |
| 7 | 130 | 9 | 1 | 4 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |
| 8 | 130 | 9 | 1 | 4 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |
| 9 | 130 | 9 | 1 | 4 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |
| 10 | 130 | 9 | 1 | 5 | 4,000 | 1,500 | 1,000 | 6,000 | 6,000 |








