
RENEWAL / SKILLS
Kisul Water Spraying
#5439Magic
SH_KI_SUL_WATER_SPRAYING
Skill ID5439
Max level7
Damage typeMagic
TargetSelf
Kisul Water Spraying skill description
Kisul Water Spraying
MAX Lv : 7
Skill requirement : Mystical Creature Mastery 1
Skill form : Active
Type : Recovery
Target : Instant Cast
Recovery : AP 1
Details: Shoots a water cannon filled with the healing power of ghosts, recovering the HP of yourself and party members around you.
Recovers additional amount depends on level of Mystical Creature Mastery user learned, user's base level and CRT.
If the user learned Commune with Kisul, increases area of effect and healing amount.
[Lv 1]: Recovery Amount 500+(Mystical Creature Mastery Lv x100)/Range: 7x7 cells / Recovery Amount(Commune) 750+(Mystical Creature Mastery Lv x150)/Range: 11x11 cells
[Lv 2]: Recovery Amount 1000+(Mystical Creature Mastery Lv x100)/Range: 7x7 cells / Recovery Amount(Commune) 1500+(Mystical Creature Mastery Lv x150)/Range: 11x11 cells
[Lv 3]: Recovery Amount 1500+(Mystical Creature Mastery Lv x100)/Range: 9x9 cells / Recovery Amount(Commune) 2250+(Mystical Creature Mastery Lv x150)/Range: 13x13 cells
[Lv 4]: Recovery Amount 2000+(Mystical Creature Mastery Lv x100)/Range: 9x9 cells / Recovery Amount(Commune) 3000+(Mystical Creature Mastery Lv x150)/Range: 13x13 cells
[Lv 5]: Recovery Amount 2500+(Mystical Creature Mastery Lv x100)/Range: 11x11 cells / Recovery Amount(Commune) 3750+(Mystical Creature Mastery Lv x150)/Range: 15x15 cells
[Lv 6]: Recovery Amount 3000+(Mystical Creature Mastery Lv x100)/Range: 11x11 cells / Recovery Amount(Commune) 4500+(Mystical Creature Mastery Lv x150)/Range: 15x15 cells
[Lv 7]: Recovery Amount 3500+(Mystical Creature Mastery Lv x100)/Range: 13x13 cells / Recovery Amount(Commune) 5250+(Mystical Creature Mastery Lv x150)/Range: 17x17 cells
Requirements
Level scaling
Database values before character stats, equipment and server-specific adjustments. A dash means that the source has no value for that level.
| Level | SP cost | Splash (cells) | Cast time (ms) | Fixed cast (ms) | Action delay (ms) | Cooldown (ms) |
|---|---|---|---|---|---|---|
| 1 | 61 | 3 | 1,000 | 1,500 | 1,000 | 300 |
| 2 | 65 | 3 | 1,000 | 1,500 | 1,000 | 300 |
| 3 | 69 | 4 | 1,000 | 1,500 | 1,000 | 300 |
| 4 | 73 | 4 | 1,000 | 1,500 | 1,000 | 300 |
| 5 | 77 | 5 | 1,000 | 1,500 | 1,000 | 300 |
| 6 | 81 | 5 | 1,000 | 1,500 | 1,000 | 300 |
| 7 | 85 | 6 | 1,000 | 1,500 | 1,000 | 300 |








