A medal rewarded to honorable warriors.
Atk +5%, Matk +5%.
FLEE +10. MaxHP +300.
MaxSP +80.
Has a chance of inflicting the Poison status when attacking an enemy with short ranged physical attacks.
A medal rewarded to honorable warriors.
Atk +5%, Matk +5%,
Mdef +6, MaxHP +600.
Has a chance of inflicting the Silence status when attacking an enemy with short ranged physical attacks.
A medal rewarded to honorable warriors.
Atk +5%, Matk +5%,
Mdef +6, MaxHP +600.
Has a chance of inflicting the Stone status when the wearer receives physical damage.
A medal rewarded to honorable warriors.
Atk +5%, Matk +5%,
Critical +10, MaxHP +300,
MSP +80.
Has a chance of inflicting the Blind status when attacking an enemy with long ranged physical attacks.
A medal rewarded to honorable warriors.
Atk +5%, Matk +5%,
Reduces after attack delay by 10%
MaxHP +500, MaxSP +50.
Has a chance of inflicting the Curse status when attacking an enemy with short ranged physical attacks.
A staff inset with a gem that constantly emits waves that can disrupt the MDEF of enemies.
Int +4
Matk +15%,
Ignores 10% of enemy MDEF when performing magic attacks.
This percentage is raised by increasing this weapon's Upgrade Level.
This crown honors Pisces, the 12th astrological sign in the zodiac calendar. Its power increases defense from Water attacks.
Int +2, Mdef +1,
Increases resistance to Water attacks by 5%.
If refined to 7 or higher,
MdefF +5, Matk +2%.
Position: Upper
This diadem honors Pisces, the 12th astrological sign in the zodiac calendar. Its power increases defense from Water attacks.
Mdef +5
Increases resistance to Water attacks by 7%.
If refined to 7 or higher,
Int +3, Matk +2%.
Position: Upper
This helps students study and build a strong foundation of using magic.
If you're having trouble... - Author : Sage S.
Int +3
Matk +20%
Increase SP Recovery Rate by 5%.
If equipped with Librarian Glove and Pocket Watch,
Int +5
MaxHP +700
Reduces after attack delay by 5%.
A bonnet made to resemble a rabbit. Despite it's cute appearance this hat gives it's wearer attack strength.
Atk +10, Matk +10.
Adds 3% tolerance to Demihuman monsters.
After cast delay reduced by 3%.
If refined to +7 or higher, reduces damage from all elemental properties by 5%.
Position: Upper
A red driver's hat decorated with white wings.
Str +1, Int +1, Dex +1.
If refined to 7, increase Atk and Matk by 2%.
If refined to 9, additional increase Atk and Matk by 2%.
Position: Upper
The diary of a great sage, published with him never knowing.
If user has at least 50 STR, diary adds +15% MATK and +5% ATK Speed.
If user has at least 70 INT points, diary adds +5% MATK.
Very warm hat which a monster 'Fur Seal' is wearing.
Atk +5, Matk +5
Increases resistance against Water element attack by 7%.
Increase damage inflicted on Water elemental monsters by 25%.
Position: Upper, Middle, Lower
A driver's cap with a menacing skull on the band.
Matk +2%
If refined to +5 or higher, adds an additional Matk +3%.
If refined to +7 or higher, adds an additional Matk +3%.
Special Effect:
If equipped in combination with Elven Ears[0], decreases the SP cost of skills by 3%.
If equipped in combination with Evil Bone Wand[0], each refine on the weapon adds Matk +1%. If the Bone Wand[0] is refined to +10, reduces cast time of skill by 10%.
If equipped in combination with Thorn Staff of Darkness[0], each refine on the weapon adds Matk +1%. If the Thorn Staff of Darkness[0] is refined to +10, reduces cast time of skills by 10%.
Position: Upper
A Rod that is intended to heal people during battle.
It has been optimized to heal more rapidly.
Matk +15%, Int +3, Dex +2
Reduces Cast Delay by 15%.
Restores 5 SP every 10 sec.
Indestructible
A staff with a jewel in it that causes shockwave every once in a while. The shockwave sometimes nullifies enemy's magic defense.
Matk +15%, Int +4
When you attack using magical ability, it will ignore 10% of their MDEF and deals damage accordingly. The amount ignored will increase depending on the refinement rate of this weapon.
A Rod that is intended to heal people during battle.
It provides special treatment to serious wounds.
Matk +15%
Increases the Recovery Rate of Heal, Sanctuary by 14% when they are cast by the wearer.
Restores 5 SP every 10 sec.
Indestructible
A manteau which protects its wearer from the elements.
Vit +10
Survival Set
Manteau of Survival
Rod of Survival [1]
MaxHP +300
MATK -5%
Matk +1% per upgrade level of Rod of Survival
Resist Neutral element by 3 times the upgrade level of Manteau of Survival.
A staff which is covered with thorns, containing strong meanings of sorcery.
Matk +20%, Int +3, Dex +3
Each upgrade level adds magic defense bypassing to your magic attacks and reduces cast delay of all skills.
Element: Shadow
A fluffy big red hat that made with rune of magic.
Int +1
Increases restoration gained from Healing skills by 2%.
When attacked by magical attacks, adds a chance for 2 sec reflect magical attack with 40% chance.
Refine Level +7:
Matk +10
Increases the reflect chance by 60%.
Position: Upper
A dagger especially used for assassinations such as killing Demihumans.
Str +1, Agi +1
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Has a chance of enchanting compounded weapons with the Occult Impaction skill effect for 6 sec. when attacking.
If worn by Ninja, Rogue, Stalker Class characters, it adds Matk +15%.
Indestructible
A Rod that has been modified for brave magicians who face enemies in battle.
It is especially designed for battles against Demihumans.
Matk +15%, Int +3, Dex +3
Increases Magic Damage against Demihuman monsters by 15%.
Enables a 5% chance to inflict the Stun effect when using magical attacks.
Indestructible
A Rod that has been modified for brave magicians who face enemies in battle.
It is especially designed for battles against Demihumans.
Matk +15%, Int +4, Dex +3
Ignores Magic Defense from Demihuman monsters by 25%.
Enables a 5% chance to inflict the Stun effect when using magical attacks.
Indestructible