PRE-RENEWAL / MONSTERS
Marduk
DemihumanLargeFire 1
Elemental damage received Fire 1 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 50%
- FireFir
- 25%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 40
- HP
- 4,214
- Base EXP
- 1,238
- Job EXP
- 752
Combat
- ATK
- 315–382
- DEF
- 0
- MDEF
- 60
- 100% HIT
- 100
- 95% FLEE
- 193
Attributes
- STR
- 1
- AGI
- 40
- VIT
- 20
- INT
- 79
- DEX
- 78
- LUK
- 20
Marduk drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1540 ms
- Attack Motion
- 840 ms
- Damage Motion
- 504 ms
- Ai
- 09
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Marduk
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Morocc Sphinx B3Town & interior · in_sphinx3 | 65 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Marduk skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Demon Shock AttackMagic · 192 | 1 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Fire WallMagic · 18 | 5 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















