RENEWAL / MONSTERS
Marduk
DemihumanLargeFire 1
Elemental damage received Fire 1 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 90%
- FireFir
- 25%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 90%
- Level
- 73
- HP
- 3,099
- Base EXP
- 766
- Job EXP
- 706
Combat
- ATK
- 343–445
- MATK
- 191–258
- DEF
- 66
- MDEF
- 43
- 100% HIT
- 322
- 95% FLEE
- 297
Attributes
- STR
- 66
- AGI
- 49
- VIT
- 21
- INT
- 40
- DEX
- 79
- LUK
- 25
Marduk drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1540 ms
- Attack Motion
- 840 ms
- Damage Motion
- 504 ms
- Ai
- 19
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Marduk
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Morocc Sphinx B3Town & interior · in_sphinx3 | 82 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Marduk skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Demon Shock AttackMagic · 192 | 1 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Fire WallMagic · 18 | 5 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















