RENEWAL / MONSTERS
Zerom
#1470DemihumanMediumFire 1
Level70
HP2,429
SP1
Base EXP0
Job EXP0
Base ATK211
Base MATK38
DEF93
MDEF15
STR57
AGI49
VIT30
INT15
DEX62
LUK20
100% HIT319
95% FLEE277
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1780 ms
- Attack Motion
- 1080 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 1 defenseNeutral100%
Water150%
Earth90%
Fire25%
Wind100%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead90%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Zerom
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 5 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Time Limit FightTown & interior · force_1-1 | 1 | Script controlled | 173, 173 | Source ↗ |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 28, 79 | Source ↗ |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 23, 87 | Source ↗ |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 28, 99 | Source ↗ |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 23, 112 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
