PRE-RENEWAL / MONSTERS
Zerom
DemihumanMediumFire 1
Elemental damage received Fire 1 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 50%
- FireFir
- 25%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 23
- HP
- 1,109
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 127–155
- DEF
- 0
- MDEF
- 10
- 100% HIT
- 66
- 95% FLEE
- 140
Attributes
- STR
- 1
- AGI
- 23
- VIT
- 23
- INT
- 5
- DEX
- 42
- LUK
- 0
Zerom drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1780 ms
- Attack Motion
- 1080 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Zerom
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 5 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Time Limit FightTown & interior · force_1-1 | 1 | Script controlled | 173, 173 |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 28, 79 |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 23, 87 |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 28, 99 |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 23, 112 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Zerom skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




