PRE-RENEWAL / MONSTERS
Kobold
#1135DemihumanMediumFire 2
Level31
HP2,179
SP1
Base EXP644
Job EXP407
ATK (min)186
ATK (max)216
DEF15
MDEF10
STR1
AGI31
VIT31
INT20
DEX88
LUK20
100% HIT82
95% FLEE194
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1228 ms
- Attack Motion
- 528 ms
- Damage Motion
- 360 ms
- Ai
- 13
- Class
- Normal
Behavior & elements
Elemental damage received
Fire 2 defenseNeutral100%
Water175%
Earth25%
Fire0%
Wind100%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Blue HairMiscellaneous · 1034 | 53.35% | 53.35% | |
Buckler [1]Armor · 2104 | 0.03% | 0.03% | |
Hammer [3]Weapon · 1355 | 0.05% | 0.05% | |
Kobold CardCard · 4091 | 0.01% | 0.01% | Cannot be stolen |
Red BloodMiscellaneous · 990 | 0.35% | 0.35% | |
SteelMiscellaneous · 999 | 1% | 1% | |
Yellow HerbRestorative · 508 | 1% | 1% | |
ZargonMiscellaneous · 912 | 2% | 2% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Kobold
3 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Geffen Field F6Field · gef_fild06 | 10 | No added delay | Map-wide | Source ↗ |
Geffen Field F8Field · gef_fild08 | 20 | No added delay | Map-wide | Source ↗ |
Kordt ForestField · gef_fild12 | 30 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 22 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










