Game version
PRE-RENEWAL / MONSTERS

Kobold

DemihumanMediumFire 2

KOBOLD_3

Renewal
ANIMATION VIEWER

Kobold

Loading original animations…

Elemental damage received Fire 2 defense

NeutralNeu
100%
WaterWat
175%
EarthEar
25%
FireFir
0%
WindWin
100%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
75%
UndeadUnd
75%
Level
31
HP
2,179
Base EXP
644
Job EXP
407

Combat

ATK
186–216
DEF
15
MDEF
10
100% HIT
82
95% FLEE
194

Attributes

STR
1
AGI
31
VIT
31
INT
20
DEX
88
LUK
20
AggressiveAssists allies

Kobold drops

Your rates
53.35%
0.03%
0.05%
Kobold CardKobold CardCannot be stolen
0.01%
0.35%
1%
1%
2%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
300 ms
Attack Delay
1228 ms
Attack Motion
528 ms
Damage Motion
360 ms
Ai
13
Class
Normal

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Kobold

3 static spawns
MapAmountRespawn delayPosition
Geffen Field F6Geffen Field F6Field · gef_fild0610No added delayMap-wide
Geffen Field F8Geffen Field F8Field · gef_fild0820No added delayMap-wide
Kordt ForestKordt ForestField · gef_fild1230No added delayMap-wide

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Kobold skills

4
SkillLevelChanceCast / delayState & targetCondition
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways0 · 22
EmotionNone · 19712%No added delay5 s recastchaseself · cancelable: yesalways0 · 19
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways0 · 9
Fire Attribute AttackWeapon · 18635%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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