Zerom
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1780 ms
- Attack Motion
- 1080 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 1 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
EmveretarconMiscellaneous · 1011 | 0.28% | 0.28% | |
Gangster MaskArmor · 2265 | 0.02% | 0.02% | |
IronMiscellaneous · 998 | 0.95% | 0.95% | |
Iron OreMiscellaneous · 1002 | 1.5% | 1.5% | |
Light GranuleMiscellaneous · 7938 | 0.01% | 0.01% | |
PantieArmor · 2339 | 1% | 1% | |
ShacklesArmor · 2408 | 0.05% | 0.05% | |
Zerom CardCard · 4064 | 0.01% | 0.01% | Cannot be stolen |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Zerom
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Morocc Sphinx B1Town & interior · in_sphinx1 | 38 | 5 s | Map-wide | Source ↗ |
Morocc Sphinx B2Town & interior · in_sphinx2 | 80 | 5 s | Map-wide | Source ↗ |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Wizard RealmTown & interior · job_wiz | 1 | Script controlled | 58, 110 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | followself · cancelable: yes | always0 · 19 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










