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PRE-RENEWAL / MONSTERS

Marduk

#1458DemihumanLargeFire 1

G_MARDUK

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Marduk

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Level40
HP4,214
SP1
Base EXP0
Job EXP0
ATK (min)315
ATK (max)382
DEF0
MDEF60
STR1
AGI40
VIT20
INT79
DEX78
LUK20
100% HIT100
95% FLEE193

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
300 ms
Attack Delay
1540 ms
Attack Motion
840 ms
Damage Motion
504 ms
Ai
4
Class
Normal

Behavior & elements

Aggressive

Elemental damage received

Fire 1 defense
Neutral100%
Water150%
Earth50%
Fire25%
Wind100%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Monster skills

12
SkillLevelChanceCast / delayState & targetCondition
Blind AttackWeapon · 177320%No added delay5 s recastfollowtarget · cancelable: yesalways0
Blind AttackWeapon · 177320%No added delay5 s recastchasetarget · cancelable: yesalways0
Demon Shock AttackMagic · 19215%1 s5 s recastangrytarget · cancelable: noalways0
Demon Shock AttackMagic · 19215%1 s5 s recastattacktarget · cancelable: noalways0
Fire Attribute AttackWeapon · 186120%No added delay5 s recastangrytarget · cancelable: yesalways0
Fire Attribute AttackWeapon · 186120%No added delay5 s recastattacktarget · cancelable: yesalways0
Fire BoltFire BoltMagic · 1935%1.5 s5 s recastfollowtarget · cancelable: yesalways0
Fire BoltFire BoltMagic · 1935%1.5 s5 s recastangrytarget · cancelable: yesalways0
Fire BoltFire BoltMagic · 1935%1.5 s5 s recastchasetarget · cancelable: yesalways0
Fire BoltFire BoltMagic · 1935%1.5 s5 s recastattacktarget · cancelable: yesalways0
Fire WallFire WallMagic · 1855%0.5 s5 s recastfollowtarget · cancelable: yesalways0
Fire WallFire WallMagic · 1855%0.5 s5 s recastchasetarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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