Very warm hat which a monster 'Fur Seal' is wearing.
Atk +5, Matk +5
Increases resistance against Water element attack by 7%.
Increase damage inflicted on Water elemental monsters by 25%.
Position: Upper, Middle, Lower
A ring worn only by those belonging to the Shaman order.
It can teleport it's wearer in Glast Heim with the help of Sapphires.
Sapphires can be found at the Entrance to Glast Heim, Chivalry, St. Abbey, and Culvert.
MaxHP +50,
SP recovery +3%.
Shaman Set
Shaman Ring
Shaman's Hair Ornament
Shaman Earring.
MaxHP +300,
Matk +5%,
Increases resistance to Neutral element by 5%.
A hair ornament with pink feathers of a Shaman.
MaxHP +50, Mdef +3,
Increases resistance to Neutral element by 5%.
Shaman Set
Shaman Ring
Shaman's Hair Ornament
Shaman Earring.
MaxHP +300, Matk +5%,
Increases resistance to Neutral element by 5%.
Position: Upper
A badge rewarded to honorable warriors.
Atk +5%, Matk +5%,
Critical +10, MaxHP +300,
MaxSP +80.
Has a chance of inflicting the Darkness status when receiving long ranged physical attacks.
A driver's cap with a menacing skull on the band.
Matk +2%
If refined to +5 or higher, adds an additional Matk +3%.
If refined to +7 or higher, adds an additional Matk +3%.
Special Effect:
If equipped in combination with Elven Ears[0], decreases the SP cost of skills by 3%.
If equipped in combination with Evil Bone Wand[0], each refine on the weapon adds Matk +1%. If the Bone Wand[0] is refined to +10, reduces cast time of skill by 10%.
If equipped in combination with Thorn Staff of Darkness[0], each refine on the weapon adds Matk +1%. If the Thorn Staff of Darkness[0] is refined to +10, reduces cast time of skills by 10%.
Position: Upper
A Rod that is intended to heal people during battle.
It has been optimized to heal more rapidly.
Matk +15%, Int +3, Dex +2
Reduces Cast Delay by 15%.
Restores 5 SP every 10 sec.
Indestructible
A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items.
Dex +1, Int +2
When combined with Wizardry Staff or Soul Staff:
Dex +2
Matk +6%
Reduces cast time by a percentage according to the Staff's upgrade level.
When combined with Clip or Rosary:
Increases Magnus Exorcismus damage by 30%.
+50% Heal damage on Undead monsters.
Increases SP regen by 9%.
Rental Item
Beautiful ring that contains the power of the spirit. If the item is fit and fastened with decompensated represents a remarkable amplification effect.
Int +2, Dex +2
[Spirtual Wizardry Set]
Spiritual Ring
Wizardry Staff or Soul Staff
Dex +2
Matk +6%
Reduce cast time by a percentage according to the Staff's upgrade level.
[Spiritual Exorcism Set]
Spiritual Ring
Clip or Rosary
Magnus Exorcismus Damage +30%
+50% Heal damage on Undead monsters
SP Recovery +9%
A beautiful ring which contains the spirits of the deceased.
It is said to be able to amplify magic if it comes in contact with spiritual power.
Dex +1, Int +2
[+ Wizardry Staff or Soul Staff]
Matk +6%, Dex +2
Reduce Casting Time by Wizardry Staff or Soul Staff Refine Rate.
[+ Clip or Rosary]
Inflict 50% more damage against Undead monster with Heal.
Inflict 30% more damage with Magnus Exorcismus.
SP Recovery +9%
[Divine Cross & Spiritual Ring Equip Set]
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.
Int +2
Dex +1
Matk +15%
When mastering 'Dragonology', consumed SP amount is decreased by 15%, Int +3.
A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong.
Int +3
Agi +10
Matk +25%
Reduces cast time of Mystical Amplification by 50%.
Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption.
Adds a chance of autocasting Level 5 Jupitel Thunder on attacker when wielder receive physical attacks.
this chance can be increased by raising the weapon's Upgrade Level.
Two handed staff that seems to be possesing a tremendous power. The owner of the staff has to have a strong spiritual strength to use this staff properly.
Matk +280, Int +3, Agi +10
Reduces cast time of Mystical Amplification by 50%.
Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption.
Has a chance of auto casting Level 5 Jupitel Thunder when attacked;
this chance can be increased by raising the weapon's Upgrade Level.
A staff made with a branch from the tree Yggdrasil, created with the sole purpose to heal.
The staff has something inscribed in ancient language, saying ''Mubeungjangsugiwon'', or ''Forever free of disease, and have a long life''.
Matk +15%
Increases Healing skills by 15%.
A staff with a jewel in it that causes shockwave every once in a while. The shockwave sometimes nullifies enemy's magic defense.
Matk +15%, Int +4
When you attack using magical ability, it will ignore 10% of their MDEF and deals damage accordingly. The amount ignored will increase depending on the refinement rate of this weapon.
A Rod that is intended to heal people during battle.
It provides special treatment to serious wounds.
Matk +15%
Increases the Recovery Rate of Heal, Sanctuary by 14% when they are cast by the wearer.
Restores 5 SP every 10 sec.
Indestructible
A manteau which protects its wearer from the elements.
Vit +10
Survival Set
Manteau of Survival
Rod of Survival [1]
MaxHP +300
MATK -5%
Matk +1% per upgrade level of Rod of Survival
Resist Neutral element by 3 times the upgrade level of Manteau of Survival.
A staff developed through the united efforts of the Mage Guild and Prontera Church.
There are two different versions of this staff intended to help new trainees.
Dex +2
Matk +15%
MaxHP +300
A staff developed through the united efforts of the Mage Guild and Prontera Church.
There are two different versions of this staff intended to help new trainees.
Int +2
Matk +15%
MaxHP +300
A staff developed through the united efforts of the Mage Guild and Prontera Church.
There are two different versions of this staff intended to help new trainees.
Dex +3
Matk +15%
MaxHP +400
Survival Set
Manteau of Survival
Rod of Survival[1]
MaxHP +300
Matk -5%
Matk +1% per upgrade level of Rod of Survival
Resist Neutral element by 3 times the upgrade level of Manteau of Survival.
A staff developed through the united efforts of the Mage Guild and Prontera Church.
There are two different versions of this staff intended to help new trainees.
Int +3
Matk +15%
MaxHP +400
Survival Set
Manteau of Survival
Rod of Survival [1]
MaxHP +300
Matk -5%
Matk +1% per upgrade level of Rod of Survival
Resist Neutral element by 3 times the upgrade level of Manteau of Survival.
A staff which is covered with thorns, containing strong meanings of sorcery.
Matk +20%, Int +3, Dex +3
Each upgrade level adds magic defense bypassing to your magic attacks and reduces cast delay of all skills.
Element: Shadow
A fluffy big red hat that made with rune of magic.
Int +1
Increases restoration gained from Healing skills by 2%.
When attacked by magical attacks, adds a chance for 2 sec reflect magical attack with 40% chance.
Refine Level +7:
Matk +10
Increases the reflect chance by 60%.
Position: Upper
A special emblem that is given to the winner of the Valentine's Hottest Contest.
Atk +3% Matk +3% All Status +2 Flee +10 Reduces after attack delay by 1
It increases the effect of the Heal, Potion Pitcher and recovery class Potions by 10% when they are cast by the wearer.
Mdef +3
(Item's active duration is 365 days since opening.)
A dagger especially used for assassinations such as killing Demihumans.
Str +1, Agi +1
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Has a chance of enchanting compounded weapons with the Occult Impaction skill effect for 6 sec. when attacking.
If worn by Ninja, Rogue, Stalker Class characters, it adds Matk +15%.
Indestructible
A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists.
Str +1, Int +2, Matk +15%
Ignores Magical Defense from Demihuman monsters by 25%.
Indestructible
A Rod that has been modified for brave magicians who face enemies in battle.
It is especially designed for battles against Demihumans.
Matk +15%, Int +3, Dex +3
Increases Magic Damage against Demihuman monsters by 15%.
Enables a 5% chance to inflict the Stun effect when using magical attacks.
Indestructible