PRE-RENEWAL / MONSTERS
Thief Bug Male
InsectMediumDark 1
Elemental damage received Dark 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 75%
- UndeadUnd
- 0%
- Level
- 19
- HP
- 583
- Base EXP
- 223
- Job EXP
- 93
Combat
- ATK
- 76–88
- DEF
- 15
- MDEF
- 5
- 100% HIT
- 68
- 95% FLEE
- 130
Attributes
- STR
- 1
- AGI
- 29
- VIT
- 16
- INT
- 5
- DEX
- 36
- LUK
- 0
Thief Bug Male drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 988 ms
- Attack Motion
- 288 ms
- Damage Motion
- 768 ms
- Ai
- 13
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Thief Bug Male
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Mt.Mjolnir South AreaTown & interior · mjolnir_11 | 30 | No added delay | Map-wide |
Prontera Culvert F3Town & interior · prt_sewb3 | 65 | No added delay | Map-wide |
Prontera Culvert F4Town & interior · prt_sewb4 | 70 | No added delay | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 58, 220 |
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 60, 220 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Thief Bug Male skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 1 | 10% | No added delay10 s recast | lootself · cancelable: yes | always0 |
| Agility UpNone · 350 | 1 | 0% | No added delay10 s recast | idleself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















