Thief Bug Male
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 988 ms
- Attack Motion
- 288 ms
- Damage Motion
- 768 ms
- Ai
- 13
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 1 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
EmveretarconMiscellaneous · 1011 | 0.2% | 0.2% | |
Fly WingDelay Consume · 601 | 5% | 5% | |
Insect FeelerMiscellaneous · 928 | 27.5% | 27.5% | |
Katana [3]Weapon · 1116 | 0.25% | 0.25% | |
Male Thief Bug CardCard · 4050 | 0.01% | 0.01% | Cannot be stolen |
Slayer [3]Weapon · 1152 | 0.05% | 0.05% | |
Worm PeelingMiscellaneous · 955 | 7.5% | 7.5% | |
ZirconMiscellaneous · 729 | 0.03% | 0.03% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Thief Bug Male
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Prontera Culvert F3Town & interior · prt_sewb3 | 65 | 5 s | Map-wide | Source ↗ |
Prontera Culvert F4Town & interior · prt_sewb4 | 70 | 5 s | Map-wide | Source ↗ |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 58, 220 | Source ↗ |
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 60, 220 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 1 | 10% | No added delay10 s recast | lootself · cancelable: yes | always0 |
| Agility UpNone · 350 | 1 | 0% | No added delay10 s recast | idleself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










