RENEWAL / MONSTERS
Thief Bug Male
InsectMediumDark 1
Elemental damage received Dark 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 90%
- UndeadUnd
- 0%
- Level
- 30
- HP
- 537
- Base EXP
- 229
- Job EXP
- 181
Combat
- ATK
- 69–80
- MATK
- 49–62
- DEF
- 40
- MDEF
- 20
- 100% HIT
- 267
- 95% FLEE
- 206
Attributes
- STR
- 17
- AGI
- 37
- VIT
- 22
- INT
- 5
- DEX
- 31
- LUK
- 13
Thief Bug Male drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 988 ms
- Attack Motion
- 288 ms
- Damage Motion
- 768 ms
- Ai
- 13
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Thief Bug Male
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Prontera Culvert F3Town & interior · prt_sewb3 | 65 | 5 s | Map-wide |
Prontera Culvert F4Town & interior · prt_sewb4 | 70 | 5 s | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 58, 220 |
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 60, 220 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Thief Bug Male skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 1 | 10% | No added delay10 s recast | lootself · cancelable: yes | always0 |
| Agility UpNone · 350 | 1 | 0% | No added delay10 s recast | idleself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















