PRE-RENEWAL / MONSTERS
Swordfish
FishLargeWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 25%
- WindWin
- 175%
- PoisonPoi
- 75%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 30
- HP
- 4,299
- Base EXP
- 1,251
- Job EXP
- 638
Combat
- ATK
- 168–199
- DEF
- 5
- MDEF
- 20
- 100% HIT
- 80
- 95% FLEE
- 167
Attributes
- STR
- 1
- AGI
- 30
- VIT
- 30
- INT
- 41
- DEX
- 62
- LUK
- 30
Swordfish drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1968 ms
- Attack Motion
- 768 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Swordfish
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Undersea Tunnel B4Dungeon · iz_dun03 | 40 | No added delay | Map-wide |
Undersea Tunnel B5Dungeon · iz_dun04 | 10 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Swordfish skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Water Attribute AttackWeapon · 184 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
Water BallMagic · 86 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Water BallMagic · 86 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Water BallMagic · 86 | 3 | 5% | 1.5 s5 s recast | angrytarget · cancelable: yes | always0 |
Water BallMagic · 86 | 3 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













