PRE-RENEWAL / MONSTERS
Goblin
DemihumanMediumWater 1
Elemental damage received Water 1 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 100%
- FireFir
- 50%
- WindWin
- 175%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 22
- HP
- 1,952
- Base EXP
- 241
- Job EXP
- 152
Combat
- ATK
- 105–127
- DEF
- 10
- MDEF
- 5
- 100% HIT
- 64
- 95% FLEE
- 129
Attributes
- STR
- 1
- AGI
- 22
- VIT
- 22
- INT
- 15
- DEX
- 32
- LUK
- 10
Goblin drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 3074 ms
- Attack Motion
- 1874 ms
- Damage Motion
- 480 ms
- Ai
- 13
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Goblin
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Field F11Field · gef_fild11 | 20 | No added delay | Map-wide |
Prontera Field F11Field · prt_fild11 | 30 | No added delay | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Knight RealmTown & interior · job_knt | 1 | Script controlled | 139, 167 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Goblin skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 28 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 2 |
| Water Attribute AttackWeapon · 184 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















