Game version
PRE-RENEWAL / MONSTERS

Goblin

#1126DemihumanMediumWater 1

GOBLIN_5

ANIMATION VIEWER

Goblin

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Level22
HP1,952
SP1
Base EXP241
Job EXP152
ATK (min)105
ATK (max)127
DEF10
MDEF5
STR1
AGI22
VIT22
INT15
DEX32
LUK10
100% HIT64
95% FLEE129

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
300 ms
Attack Delay
3074 ms
Attack Motion
1874 ms
Damage Motion
480 ms
Ai
13
Class
Normal

Behavior & elements

AggressiveAssists allies

Elemental damage received

Water 1 defense
Neutral100%
Water25%
Earth100%
Fire50%
Wind175%
Poison100%
Holy100%
Dark100%
Ghost100%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Goblin

2 static spawns
MapAmountRespawn delayPositionReference
Geffen Field F11Geffen Field F11Field · gef_fild1120No added delayMap-wideSource ↗
Prontera Field F11Prontera Field F11Field · prt_fild1130No added delayMap-wideSource ↗
Scripted encounters 1 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

MapAmountRespawn delayPositionReference
Knight RealmKnight RealmTown & interior · job_knt1Script controlled139, 167Source ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
EmotionNone · 197120%No added delay5 s recastchaseself · cancelable: yesalways0 · 28
EmotionNone · 19712%No added delay5 s recastchaseself · cancelable: yesalways0 · 19
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways0 · 2
Water Attribute AttackWeapon · 18425%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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