Goblin
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 3074 ms
- Attack Motion
- 1874 ms
- Damage Motion
- 480 ms
- Ai
- 13
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Water 1 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Annoyed MaskArmor · 5089 | 0.08% | 0.08% | |
Foxtail Model [3]Weapon · 1694 | 0.2% | 0.2% | |
Goblin CardCard · 4060 | 0.01% | 0.01% | Cannot be stolen |
Mysterious Foxtail Staff [3]Weapon · 1690 | 0.2% | 0.2% | |
Red HerbRestorative · 507 | 7.5% | 7.5% | |
ScellMiscellaneous · 911 | 45% | 45% | |
Wand [3]Weapon · 1605 | 0.08% | 0.08% | |
Yellow HerbRestorative · 508 | 1.1% | 1.1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Goblin
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Prontera Field F11Field · prt_fild11 | 60 | 5 s | Map-wide | Source ↗ |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Knight RealmTown & interior · job_knt | 1 | Script controlled | 139, 167 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 28 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 2 |
| Water Attribute AttackWeapon · 184 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









