RENEWAL / MONSTERS
Merman
DemihumanMediumWater 3
Elemental damage received Water 3 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 70%
- WindWin
- 200%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 60
- HP
- 2,324
- Base EXP
- 521
- Job EXP
- 468
Combat
- ATK
- 201–250
- MATK
- 101–120
- DEF
- 62
- MDEF
- 8
- 100% HIT
- 289
- 95% FLEE
- 260
Attributes
- STR
- 45
- AGI
- 29
- VIT
- 30
- INT
- 19
- DEX
- 55
- LUK
- 10
Merman drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 220 ms
- Attack Delay
- 916 ms
- Attack Motion
- 816 ms
- Damage Motion
- 336 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Merman
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Karu, the West CaveDungeon · beach_dun | 3 | 5 s | Map-wide |
Undersea Tunnel B3Dungeon · iz_dun02 | 1 | 5 s | Map-wide |
Undersea Tunnel B4Dungeon · iz_dun03 | 3 | 5 s | Map-wide |
Undersea Tunnel B5Dungeon · iz_dun04 | 61 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Merman skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
PierceWeapon · 56 | 5 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Stand off attackWeapon · 160 | 1 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















