Game version
RENEWAL / MONSTERS

Furious Merman

DemihumanMediumWater 3

C4_MERMAN

ANIMATION VIEWER

Furious Merman

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Elemental damage received Water 3 defense

NeutralNeu
100%
WaterWat
0%
EarthEar
100%
FireFir
70%
WindWin
200%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
60
HP
11,620
Base EXP
2,605
Job EXP
7,020

Combat

ATK
221–279
MATK
101–120
DEF
62
MDEF
8
100% HIT
297
95% FLEE
260

Attributes

STR
45
AGI
37
VIT
30
INT
19
DEX
55
LUK
10
Aggressive

Furious Merman drops

Your rates
32.5%
1%
0.05%
10%
Merman CardMerman CardCannot be stolen
0.05%
0.9%
5.1%
0.1%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
220 ms
Attack Delay
500 ms
Attack Motion
816 ms
Damage Motion
336 ms
Ai
21
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Furious Merman

1 static spawns
MapAmountRespawn delayPosition
Undersea Tunnel B5Undersea Tunnel B5Dungeon · iz_dun0423 minMap-wide

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Furious Merman skills

5
SkillLevelChanceCast / delayState & targetCondition
EmotionNone · 19712%No added delay5 s recastchaseself · cancelable: yesalways · 19
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways · 6
PiercePierceWeapon · 5655%0.7 s5 s recastattacktarget · cancelable: noalways
Stand off attackWeapon · 16015%No added delay5 s recastchasetarget · cancelable: yesalways
Water Attribute AttackWeapon · 18435%0.5 s5 s recastattacktarget · cancelable: noalways

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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