PRE-RENEWAL / MONSTERS
Marionette
DemonSmallGhost 3
Elemental damage received Ghost 3 defense
- NeutralNeu
- 0%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 175%
- UndeadUnd
- 100%
- Level
- 41
- HP
- 3,222
- Base EXP
- 1,078
- Job EXP
- 1,276
Combat
- ATK
- 355–422
- DEF
- 0
- MDEF
- 25
- 100% HIT
- 123
- 95% FLEE
- 185
Attributes
- STR
- 1
- AGI
- 62
- VIT
- 36
- INT
- 44
- DEX
- 69
- LUK
- 45
Marionette drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1480 ms
- Attack Motion
- 480 ms
- Damage Motion
- 1056 ms
- Ai
- 09
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Marionette
6 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Dungeon B3Dungeon · gef_dun02 | 20 | No added delay | Map-wide |
Inside GlastheimDungeon · gl_in01 | 5 | No added delay | 41, 155Area ±40, ±45 |
Inside GlastheimDungeon · gl_in01 | 5 | No added delay | 156, 147Area ±34, ±42 |
Inside GlastheimDungeon · gl_in01 | 5 | No added delay | 42, 48Area ±41, ±32 |
Inside GlastheimDungeon · gl_in01 | 5 | No added delay | 154, 44Area ±36, ±33 |
Sunken Ship B2Town & interior · treasure02 | 1 | 3.33 min + 0–1.67 min | 23, 142Area ±1, ±1 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Marionette skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Fire WallMagic · 18 | 5 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Freezing TrapWeapon · 121 | 5 | 5% | No added delay5 min recast | idlearound2 · cancelable: yes | always0 |
| Ghost Attribute AttackWeapon · 191 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




















