PRE-RENEWAL / MONSTERS
Matyr
BruteMediumDark 1
Elemental damage received Dark 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 75%
- UndeadUnd
- 0%
- Level
- 31
- HP
- 2,585
- Base EXP
- 967
- Job EXP
- 407
Combat
- ATK
- 134–160
- DEF
- 0
- MDEF
- 0
- 100% HIT
- 98
- 95% FLEE
- 170
Attributes
- STR
- 1
- AGI
- 47
- VIT
- 38
- INT
- 5
- DEX
- 64
- LUK
- 5
Matyr drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 432 ms
- Attack Motion
- 432 ms
- Damage Motion
- 360 ms
- Ai
- 09
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Matyr
6 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Inside Pyramid F3Town & interior · moc_pryd03 | 10 | No added delay | Map-wide |
Inside Pyramid F4Town & interior · moc_pryd04 | 20 | No added delay | Map-wide |
Morocc Sphinx B1Town & interior · in_sphinx1 | 10 | No added delay | Map-wide |
Morocc Sphinx B2Town & interior · in_sphinx2 | 20 | No added delay | Map-wide |
Morocc Sphinx B3Town & interior · in_sphinx3 | 15 | No added delay | Map-wide |
Morocc Sphinx B5Town & interior · in_sphinx5 | 10 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Matyr skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 7 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















