PRE-RENEWAL / MONSTERS
Drainliar
BruteSmallDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 75%
- EarthEar
- 75%
- FireFir
- 75%
- WindWin
- 75%
- PoisonPoi
- 25%
- HolyHol
- 150%
- DarkDar
- -25%
- GhostGho
- 50%
- UndeadUnd
- 0%
- Level
- 24
- HP
- 1,162
- Base EXP
- 431
- Job EXP
- 176
Combat
- ATK
- 74–84
- DEF
- 0
- MDEF
- 0
- 100% HIT
- 80
- 95% FLEE
- 177
Attributes
- STR
- 1
- AGI
- 36
- VIT
- 24
- INT
- 0
- DEX
- 78
- LUK
- 0
Drainliar drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1276 ms
- Attack Motion
- 576 ms
- Damage Motion
- 384 ms
- Ai
- 09
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Drainliar
17 static spawnsScripted encounters 4 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Knight RealmTown & interior · job_knt | 1 | Script controlled | 58, 52 |
Knight RealmTown & interior · job_knt | 1 | Script controlled | 58, 52 |
Knight RealmTown & interior · job_knt | 1 | Script controlled | 29, 52 |
Knight RealmTown & interior · job_knt | 1 | Script controlled | 29, 52 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Drainliar skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

























