PRE-RENEWAL / MONSTERS
Bongun
#1188UndeadMediumUndead 1
Level32
HP3,520
SP1
Base EXP424
Job EXP242
ATK (min)220
ATK (max)260
DEF0
MDEF0
STR45
AGI15
VIT36
INT10
DEX48
LUK15
100% HIT67
95% FLEE155
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1720 ms
- Attack Motion
- 500 ms
- Damage Motion
- 420 ms
- Ai
- 09
- Class
- Normal
Behavior & elements
Elemental damage received
Undead 1 defenseNeutral100%
Water100%
Earth100%
Fire125%
Wind100%
Poison-25%
Holy150%
Dark-25%
Ghost100%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
AmuletConsumable · 609 | 0.15% | 0.15% | |
Bongun CardCard · 4212 | 0.01% | 0.01% | Cannot be stolen |
Bongun HatArmor · 5046 | 0.01% | 0.01% | |
Old PortraitMiscellaneous · 7014 | 0.4% | 0.4% | |
Short DaenggieMiscellaneous · 1094 | 55% | 55% | |
Worn Out ScrollConsumable · 618 | 0.6% | 0.6% | |
Yellow HerbRestorative · 508 | 10% | 10% | |
Yellow HerbRestorative · 508 | 12.5% | 12.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Bongun
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Payon Cave F3Dungeon · pay_dun02 | 30 | No added delay | Map-wide | Source ↗ |
Payon Cave F4Dungeon · pay_dun03 | 3 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Spear StabWeapon · 58 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Stun AttackWeapon · 179 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













