PRE-RENEWAL / MONSTERS
Orc Lord
#1190DemihumanLargeEarth 4MVP
Level74
HP783,000
SP1
Base EXP62,205
Job EXP8,580
ATK (min)3,700
ATK (max)4,150
DEF40
MDEF5
STR85
AGI82
VIT30
INT70
DEX110
LUK85
100% HIT176
95% FLEE259
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 1248 ms
- Attack Motion
- 500 ms
- Damage Motion
- 360 ms
- Ai
- 21
- Class
- Boss
Behavior & elements
Elemental damage received
Earth 4 defenseNeutral100%
Water100%
Earth-25%
Fire200%
Wind0%
Poison75%
Holy75%
Dark75%
Ghost25%
Undead25%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Bloody AxeWeapon · 1363 | 4% | 4% | |
Doom Slayer [1]Weapon · 1371 | 4% | 4% | |
EluniumMiscellaneous · 985 | 42.68% | 42.68% | |
Erde [2]Weapon · 16000 | 31% | 31% | |
Grand CircletArmor · 5007 | 4% | 4% | |
Old Purple BoxConsumable · 617 | 10% | 10% | |
Orc Lord CardCard · 4135 | 0.01% | 0.01% | Cannot be stolen |
Ring [1]Armor · 2621 | 4% | 4% | |
Heroic EmblemMiscellaneous · 968 | 55% | 55% | MVP reward |
Old Purple BoxConsumable · 617 | 20% | 20% | MVP reward |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Orc Lord
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Geffen Field F10Field · gef_fild10 | 1 | 2 h + 0–10 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
21| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Break shieldWeapon · 346 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Cold BoltMagic · 14 | 10 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
| Earth Attribute AttackWeapon · 185 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| EarthquakeMagic · 653 | 5 | 100% | 1.5 s30 s recast | chaseself · cancelable: no | myhpltmaxrate80 |
| EarthquakeMagic · 653 | 5 | 100% | 1.5 s30 s recast | attackself · cancelable: no | myhpltmaxrate80 |
Fire BoltMagic · 19 | 10 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
| Follower SummonsMagic · 196 | 6 | 100% | 0.7 s10 s recast | attackself · cancelable: no | slavele3 · 1473 |
| Follower SummonsMagic · 196 | 6 | 100% | 0.7 s10 s recast | idleself · cancelable: no | slavele3 · 1473 |
| Follower SummonsMagic · 196 | 5 | 100% | No added delayNo added delay recast | idleself · cancelable: no | onspawn0 · 1189 |
HealMagic · 28 | 11 | 100% | No added delay5 s recast | idleself · cancelable: yes | myhpltmaxrate50 |
Increase AGIMagic · 29 | 10 | 20% | 0.7 s5 min recast | chaseself · cancelable: no | always0 |
Lex DivinaMagic · 76 | 10 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
Lex DivinaMagic · 76 | 10 | 100% | No added delay5 s recast | chasetarget · cancelable: no | skillused18 |
| Power UpNone · 349 | 5 | 100% | No added delay2 min recast | attackself · cancelable: yes | myhpltmaxrate30 |
ProvokeNone · 6 | 10 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
SmiteWeapon · 250 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















