Game version
PRE-RENEWAL / MONSTERS

Curupira

#2074DemihumanMediumEarth 1

CURUPIRA

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Curupira

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Level68
HP8,669
SP1
Base EXP1,209
Job EXP850
ATK (min)409
ATK (max)444
DEF42
MDEF12
STR32
AGI23
VIT38
INT20
DEX45
LUK10
100% HIT111
95% FLEE188

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
250 ms
Attack Delay
528 ms
Attack Motion
480 ms
Damage Motion
384 ms
Ai
7
Class
Normal

Behavior & elements

PassiveLooterAssists allies

Elemental damage received

Earth 1 defense
Neutral100%
Water100%
Earth100%
Fire150%
Wind50%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Monster skills

7
SkillLevelChanceCast / delayState & targetCondition
Blind AttackWeapon · 17735%No added delay5 s recastattacktarget · cancelable: yesalways0
Earth Attribute AttackWeapon · 18525%0.5 s5 s recastattacktarget · cancelable: noalways0
Grampus MorphMagic · 29410.5%No added delay30 s recastattacktarget · cancelable: yesalways0
Grampus MorphMagic · 29410.5%No added delay30 s recastchasetarget · cancelable: yesalways0
Increase AGIIncrease AGIMagic · 2915%0.7 s1 min recastchaseself · cancelable: noalways0
Stone CurseStone CurseMagic · 165100%No added delay5 s recastidletarget · cancelable: yesalways0
Stone CurseStone CurseMagic · 165100%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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