RENEWAL / MONSTERS
Curupira
DemihumanMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 68
- HP
- 2,561
- Base EXP
- 683
- Job EXP
- 595
Combat
- ATK
- 274–361
- MATK
- 112–133
- DEF
- 42
- MDEF
- 12
- 100% HIT
- 291
- 95% FLEE
- 263
Attributes
- STR
- 32
- AGI
- 23
- VIT
- 38
- INT
- 20
- DEX
- 50
- LUK
- 10
Curupira drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 528 ms
- Attack Motion
- 480 ms
- Damage Motion
- 384 ms
- Ai
- 7
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Curupira
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Brasilis FieldField · bra_fild01 | 50 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Curupira skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Grampus MorphMagic · 294 | 1 | 0.5% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
| Grampus MorphMagic · 294 | 1 | 0.5% | No added delay30 s recast | chasetarget · cancelable: yes | always0 |
Increase AgilityMagic · 29 | 1 | 5% | 0.7 s1 min recast | chaseself · cancelable: no | always0 |
Stone CurseMagic · 16 | 5 | 100% | No added delay5 s recast | idletarget · cancelable: yes | always0 |
Stone CurseMagic · 16 | 5 | 100% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












