Game version
PRE-RENEWAL / MONSTERS

Wraith

UndeadLargeUndead 4

WRAITH

Renewal
ANIMATION VIEWER

Wraith

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Elemental damage received Undead 4 defense

NeutralNeu
100%
WaterWat
150%
EarthEar
50%
FireFir
200%
WindWin
100%
PoisonPoi
-100%
HolyHol
200%
DarkDar
-100%
GhostGho
175%
UndeadUnd
0%
Level
53
HP
10,999
Base EXP
2,199
Job EXP
1,099

Combat

ATK
580–760
DEF
5
MDEF
30
100% HIT
168
95% FLEE
223

Attributes

STR
1
AGI
95
VIT
30
INT
65
DEX
95
LUK
35
Aggressive

Wraith drops

Your rates
0.05%
13%
58.2%
0.02%
0.1%
6.5%
0.1%
Wraith CardWraith CardCannot be stolen
0.01%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
300 ms
Attack Delay
1816 ms
Attack Motion
576 ms
Damage Motion
240 ms
Ai
21
Class
Normal

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Wraith

3 static spawns
MapAmountRespawn delayPosition
Geffenia DungeonGeffenia DungeonDungeon · gef_dun0381 min + 0–30 sMap-wide
Glastheim MonasteryGlastheim MonasteryDungeon · gl_church5No added delayMap-wide
Glastheim Underground ChurchyardGlastheim Underground ChurchyardDungeon · gl_chyard45No added delayMap-wide

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Wraith skills

4
SkillLevelChanceCast / delayState & targetCondition
Blind AttackWeapon · 17735%No added delay5 s recastattacktarget · cancelable: yesalways0
Curse AttackWeapon · 18135%0.8 s5 s recastattacktarget · cancelable: noalways0
Curse AttackWeapon · 18135%0.8 s5 s recastchasetarget · cancelable: noalways0
Energy DrainMagic · 20015%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

2
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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