PRE-RENEWAL / MONSTERS
Skeleton Prisoner
#1196UndeadMediumUndead 3
Level52
HP8,691
SP1
Base EXP2,466
Job EXP1,562
ATK (min)660
ATK (max)890
DEF10
MDEF20
STR55
AGI20
VIT36
INT0
DEX76
LUK25
100% HIT92
95% FLEE203
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 350 ms
- Attack Delay
- 1848 ms
- Attack Motion
- 500 ms
- Damage Motion
- 576 ms
- Ai
- 13
- Class
- Normal
Behavior & elements
Elemental damage received
Undead 3 defenseNeutral100%
Water125%
Earth75%
Fire175%
Wind100%
Poison-75%
Holy200%
Dark-75%
Ghost150%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Formal Suit [1]Armor · 2320 | 0.01% | 0.01% | |
ManaclesMiscellaneous · 1098 | 35% | 35% | |
MementoMiscellaneous · 934 | 15% | 15% | |
Red GemstoneMiscellaneous · 716 | 6% | 6% | |
Rotten BandageMiscellaneous · 930 | 35% | 35% | |
ShacklesArmor · 2408 | 0.35% | 0.35% | |
Skeleton Prisoner CardCard · 4222 | 0.01% | 0.01% | Cannot be stolen |
Spoon StubMiscellaneous · 7016 | 1% | 1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Skeleton Prisoner
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Glastheim Underground Prison B2Dungeon · gl_prison1 | 30 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








