PRE-RENEWAL / MONSTERS
Raydric Archer
DemonMediumDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 75%
- EarthEar
- 75%
- FireFir
- 75%
- WindWin
- 75%
- PoisonPoi
- 25%
- HolyHol
- 150%
- DarkDar
- -25%
- GhostGho
- 50%
- UndeadUnd
- 0%
- Level
- 52
- HP
- 5,250
- Base EXP
- 3,025
- Job EXP
- 2,125
Combat
- ATK
- 415–500
- DEF
- 35
- MDEF
- 5
- 100% HIT
- 97
- 95% FLEE
- 272
Attributes
- STR
- 15
- AGI
- 25
- VIT
- 22
- INT
- 5
- DEX
- 145
- LUK
- 35
Raydric Archer drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 9 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1152 ms
- Attack Motion
- 1152 ms
- Damage Motion
- 480 ms
- Ai
- 5
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Raydric Archer
5 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Glastheim F2Dungeon · gl_cas02 | 19 | No added delay | Map-wide |
Glastheim F2Dungeon · gl_cas02 | 1 | 6 min + 0–3 min | 190, 38Area ±1, ±1 |
Glastheim Staircase DungeonDungeon · gl_step | 10 | No added delay | Map-wide |
Inside Glastheim Chivalry F1Dungeon · gl_knt01 | 20 | No added delay | Map-wide |
Inside Glastheim Chivalry F2Dungeon · gl_knt02 | 20 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Raydric Archer skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Arrow RepelWeapon · 148 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















