RENEWAL / MONSTERS
Raydric Archer
DemonMediumDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 80%
- UndeadUnd
- 0%
- Level
- 82
- HP
- 4,809
- Base EXP
- 970
- Job EXP
- 905
Combat
- ATK
- 349–456
- MATK
- 109–120
- DEF
- 63
- MDEF
- 40
- 100% HIT
- 306
- 95% FLEE
- 361
Attributes
- STR
- 53
- AGI
- 24
- VIT
- 40
- INT
- 15
- DEX
- 134
- LUK
- 30
Raydric Archer drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 9 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1152 ms
- Attack Motion
- 1152 ms
- Damage Motion
- 480 ms
- Ai
- 5
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Raydric Archer
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Glastheim F2Dungeon · gl_cas02 | 20 | 5 s | Map-wide |
Glastheim Staircase DungeonDungeon · gl_step | 13 | 5 s | Map-wide |
Inside Glastheim Chivalry F1Dungeon · gl_knt01 | 14 | 5 s | Map-wide |
Inside Glastheim Chivalry F2Dungeon · gl_knt02 | 38 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Raydric Archer skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Arrow RepelWeapon · 148 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















