Game version
RENEWAL / MONSTERS

Raydric Archer

#1453DemonMediumDark 2

G_RAYDRIC_ARCHER

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Raydric Archer

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Level82
HP4,809
SP1
Base EXP0
Job EXP0
Base ATK268
Base MATK18
DEF63
MDEF40
STR53
AGI24
VIT40
INT15
DEX134
LUK30
100% HIT306
95% FLEE361

Combat details

Attack Range
9 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
1152 ms
Attack Motion
1152 ms
Damage Motion
480 ms
Ai
4
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

AggressiveDetects hidden players

Elemental damage received

Dark 2 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy150%
Dark0%
Ghost80%
Undead0%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Raydric Archer

0 static spawns

No static spawns in the active configuration.

Scripted encounters 5 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
Arrow RepelArrow RepelWeapon · 14815%No added delay5 s recastangrytarget · cancelable: yesalways0
Arrow RepelArrow RepelWeapon · 14815%No added delay5 s recastattacktarget · cancelable: yesalways0
Shadow Attribute AttackWeapon · 19035%0.5 s5 s recastangrytarget · cancelable: noalways0
Shadow Attribute AttackWeapon · 19035%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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