RENEWAL / MONSTERS
Baphomet
DemonLargeDark 3MVP
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 175%
- DarkDar
- 0%
- GhostGho
- 70%
- UndeadUnd
- 0%
- Level
- 81
- HP
- 668,000
- Base EXP
- 218,089
- Job EXP
- 167,053
Combat
- ATK
- 2,721–3,981
- MATK
- 1,554–2,745
- DEF
- 379
- MDEF
- 45
- 100% HIT
- 406
- 95% FLEE
- 412
Attributes
- STR
- 120
- AGI
- 125
- VIT
- 30
- INT
- 85
- DEX
- 186
- LUK
- 85
Baphomet drops
Your rates
Baphomet CardCannot be stolen0.01%
0.25%
2.5%
1.5%
0.05%
20.86%
0.5%
Baphomet DollMVP reward25%
Evil HornMVP reward50%
Mysterious Combination BundleMVP reward50%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 768 ms
- Attack Motion
- 768 ms
- Damage Motion
- 576 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Baphomet
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Labyrinth Forest F3Dungeon · prt_maze03 | 1 | 2 h + 0–10 min | Map-wide |
Valkyrie Guild DungeonDungeon · gld_dun03 | 1 | 8 h + 0–10 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Baphomet skills
23| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Brandish SpearWeapon · 57 | 10 | 20% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Break armorWeapon · 344 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Dark BreathMagic · 202 | 5 | 20% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| EarthquakeMagic · 653 | 5 | 100% | 2 s30 s recast | chaseself · cancelable: no | myhpltmaxrate80 |
| EarthquakeMagic · 653 | 5 | 100% | 2 s30 s recast | attackself · cancelable: no | myhpltmaxrate80 |
| Follower SummonsMagic · 196 | 6 | 100% | 0.7 s10 s recast | attackself · cancelable: no | slavele3 · 1431 |
| Follower SummonsMagic · 196 | 6 | 100% | 0.7 s10 s recast | idleself · cancelable: no | slavele3 · 1431 |
| Follower SummonsMagic · 196 | 4 | 100% | No added delayNo added delay recast | idleself · cancelable: no | onspawn0 · 1101 |
| Full HealNone · 687 | 1 | 100% | 3 s1.67 min recast | attackself · cancelable: no | damagedgt50000 |
| Guided AttackWeapon · 172 | 5 | 5% | No added delay20 s recast | attacktarget · cancelable: no | always0 |
HealMagic · 28 | 11 | 100% | No added delay5 s recast | idleself · cancelable: yes | myhpltmaxrate50 |
| Hell's JudgementWeapon · 662 | 5 | 100% | 0.8 s10 s recast | chaseself · cancelable: no | always0 |
| Hell's JudgementWeapon · 662 | 5 | 100% | 0.8 s10 s recast | attackself · cancelable: no | always0 |
Lord of VermilionMagic · 85 | 21 | 20% | 0.5 s2 s recast | attacktarget · cancelable: no | always0 |
Lord of VermilionMagic · 85 | 21 | 50% | 0.5 s2 s recast | chasetarget · cancelable: no | skillused18 |
Lord of VermilionMagic · 85 | 21 | 20% | 0.5 s2 s recast | chasetarget · cancelable: no | always0 |
| Power UpNone · 349 | 5 | 100% | No added delay30 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
SnapNone · 264 | 1 | 20% | 0.2 s1 s recast | chasetarget · cancelable: yes | always0 |
| Soul Strike of DarknessMagic · 340 | 10 | 20% | No added delay1 s recast | chasetarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















