PRE-RENEWAL / MONSTERS
Creamy Fear
InsectSmallWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 62
- HP
- 13,387
- Base EXP
- 7,365
- Job EXP
- 2,691
Combat
- ATK
- 666–829
- DEF
- 45
- MDEF
- 30
- 100% HIT
- 122
- 95% FLEE
- 205
Attributes
- STR
- 5
- AGI
- 40
- VIT
- 16
- INT
- 15
- DEX
- 68
- LUK
- 55
Creamy Fear drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 155 ms
- Attack Delay
- 1136 ms
- Attack Motion
- 720 ms
- Damage Motion
- 840 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Creamy Fear
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Valkyrie Guild DungeonDungeon · gld_dun03 | 20 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Creamy Fear skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Curse AttackWeapon · 181 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Follower SummonsMagic · 196 | 3 | 100% | 2 s1 min recast | idleself · cancelable: no | slavele0 · 1018 |
SnatchWeapon · 219 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | attackself · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | idleself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














