PRE-RENEWAL / MONSTERS
Giant Hornet
InsectSmallWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 56
- HP
- 13,105
- Base EXP
- 5,785
- Job EXP
- 2,006
Combat
- ATK
- 650–852
- DEF
- 38
- MDEF
- 43
- 100% HIT
- 114
- 95% FLEE
- 202
Attributes
- STR
- 35
- AGI
- 38
- VIT
- 32
- INT
- 10
- DEX
- 71
- LUK
- 64
Giant Hornet drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 155 ms
- Attack Delay
- 1292 ms
- Attack Motion
- 792 ms
- Damage Motion
- 340 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Giant Hornet
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Luina Guild DungeonDungeon · gld_dun02 | 10 | 2 min + 0–1 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Giant Hornet skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Piercing AttackWeapon · 158 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 3 | 5% | 0.7 s5 s recast | chasetarget · cancelable: no | always0 |
| Stun AttackWeapon · 179 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
| Wind Attribute AttackWeapon · 187 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














