PRE-RENEWAL / MONSTERS
Killer Mantis
InsectMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 50%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 56
- HP
- 13,183
- Base EXP
- 6,509
- Job EXP
- 2,366
Combat
- ATK
- 764–927
- DEF
- 35
- MDEF
- 20
- 100% HIT
- 102
- 95% FLEE
- 206
Attributes
- STR
- 5
- AGI
- 26
- VIT
- 24
- INT
- 5
- DEX
- 75
- LUK
- 40
Killer Mantis drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 175 ms
- Attack Delay
- 1528 ms
- Attack Motion
- 660 ms
- Damage Motion
- 432 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Killer Mantis
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Labyrinth Forest F3Dungeon · prt_maze03 | 1 | No added delay | Map-wide |
Luina Guild DungeonDungeon · gld_dun02 | 5 | 2 min + 0–1 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Killer Mantis skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
| Follower SummonsMagic · 196 | 2 | 100% | 2 s1 min recast | idleself · cancelable: no | slavele0 · 1139 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















