PRE-RENEWAL / MONSTERS
Arclouze
InsectMediumEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 50%
- FireFir
- 175%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 59
- HP
- 6,075
- Base EXP
- 860
- Job EXP
- 1,000
Combat
- ATK
- 570–640
- DEF
- 10
- MDEF
- 15
- 100% HIT
- 154
- 95% FLEE
- 209
Attributes
- STR
- 1
- AGI
- 75
- VIT
- 5
- INT
- 5
- DEX
- 75
- LUK
- 50
Arclouze drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 960 ms
- Attack Motion
- 500 ms
- Damage Motion
- 480 ms
- Ai
- 09
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Arclouze
5 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Clock Tower B1Dungeon · alde_dun01 | 50 | No added delay | Map-wide |
Clock Tower B2Dungeon · alde_dun02 | 20 | No added delay | Map-wide |
Glastheim Underground Waterway B1Dungeon · gl_sew01 | 10 | No added delay | Map-wide |
Inside Pyramid B2Town & interior · moc_pryd06 | 20 | No added delay | Map-wide |
The Lowest Cave in Glastheim B1Dungeon · gl_dun01 | 50 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Arclouze skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 7 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















