PRE-RENEWAL / MONSTERS
Panzer Goblin
#1308DemihumanMediumWind 2
Level59
HP14,130
SP1
Base EXP7,212
Job EXP2,697
ATK (min)683
ATK (max)878
DEF41
MDEF28
STR60
AGI60
VIT40
INT20
DEX81
LUK160
100% HIT139
95% FLEE215
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 960 ms
- Attack Motion
- 1008 ms
- Damage Motion
- 840 ms
- Ai
- 21
- Class
- Normal
Behavior & elements
Elemental damage received
Wind 2 defenseNeutral100%
Water25%
Earth175%
Fire100%
Wind0%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
BriganMiscellaneous · 7054 | 35% | 35% | |
ButcherWeapon · 13158 | 0.05% | 0.05% | |
CoalMiscellaneous · 1003 | 5.8% | 5.8% | |
CyfarMiscellaneous · 7053 | 44.13% | 44.13% | |
Flame HeartMiscellaneous · 994 | 1.6% | 1.6% | |
IronMiscellaneous · 998 | 3.6% | 3.6% | |
Panzer Goblin CardCard · 4310 | 0.01% | 0.01% | Cannot be stolen |
SteelMiscellaneous · 999 | 1.8% | 1.8% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Panzer Goblin
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Prontera Field F11Field · prt_fild11 | 1 | 30 min + 0–20 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Magnum BreakWeapon · 7 | 9 | 5% | 0.5 s5 s recast | attackself · cancelable: no | always0 |
| Suicide bombingMisc · 173 | 1 | 5% | 2 s5 s recast | attackself · cancelable: no | myhpltmaxrate50 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









